fengdong99
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Thả thính crush bắt trend theo phim Chiếu sáng anh, sưởi ấm em cực ngầu đảm bảo đổ điêu đứng thì ae sử dụng ngay source code html này nhé, dễ chạy dễ sử dụng. Tải xuống và cho vào file .html chạy dễ dàng.
Source code hiệu ứng trái tim html
HTML:
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html>
<head>
<title>Heart</title>
<meta name="Generator" content="EditPlus" />
<meta name="Author" content="vnitx.com" />
<meta name="Keywords" content="vnitx.com" />
<meta name="Description" content="vnitx.com" />
<style>
html,
body {
height: 100%;
padding: 0;
margin: 0;
background: #000;
display: flex;
justify-content: center;
align-items: center;
}
.box {
width: 100%;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
display: flex;
flex-direction: column;
}
canvas {
position: absolute;
width: 100%;
height: 100%;
}
#pinkboard {
position: relative;
margin: auto;
height: 500px;
width: 500px;
animation: animate 1.3s infinite;
}
#pinkboard:before,
#pinkboard:after {
content: '';
position: absolute;
background: #ff5ca4;
width: 100px;
height: 160px;
border-top-left-radius: 50px;
border-top-right-radius: 50px;
}
#pinkboard:before {
left: 100px;
transform: rotate(-45deg);
transform-origin: 0 100%;
box-shadow: 0 14px 28px rgba(0, 0, 0, 0.25),
0 10px 10px rgba(0, 0, 0, 0.22);
}
#pinkboard:after {
left: 0;
transform: rotate(45deg);
transform-origin: 100% 100%;
}
@keyframes animate {
0% {
transform: scale(1);
}
30% {
transform: scale(0.8);
}
60% {
transform: scale(1.2);
}
100% {
transform: scale(1);
}
}
.img {
position: absolute;
left: 50%;
top: 55%;
transform: translate(-50%, -50%);
width: 420px;
height: 420px;
}
img {
/* width: 200px; */
aspect-ratio: 1;
object-fit: cover;
--_m: radial-gradient(#000 69%, #0000 70%) 84.5% fill/100%;
-webkit-mask-box-image: var(--_m);
mask-border: var(--_m);
clip-path: polygon(-41% 0, 50% 91%, 141% 0);
}
</style>
</head>
<body>
<div
class="center-text"
,
style="z-index: 999;;
width: 100%;
color: rgb(225, 12, 168);
height:100%;
font-size: 31px;
font-style: italic;
display: flex;
align-items: center;
justify-content: center;
margin-bottom: 5px;
text-align: center;"
>
<!-- Sửa bên dưới -->
Sửa tên theo ý chỗ này
</div>
<div class="box">
<!-- Sửa ảnh trong nhày src="link ảnh" -->
<img class="img" src="https://vietnamitx.com/images/logo_images/vietnam-mini-itx.png" alt="vnitx.com" />
<canvas id="pinkboard"></canvas>
</div>
<script>
/*
* Settings
*/
var settings = {
particles: {
length: 2000, // maximum amount of particles
duration: 2, // particle duration in sec
velocity: 100, // particle velocity in pixels/sec
effect: -1.3, // play with this for a nice effect
size: 13 // particle size in pixels
}
};
/*
* RequestAnimationFrame polyfill by Erik Möller
*/
(function() {
var b = 0;
var c = ['ms', 'moz', 'webkit', 'o'];
for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
window.requestAnimationFrame = window[c[a] + 'RequestAnimationFrame'];
window.cancelAnimationFrame =
window[c[a] + 'CancelAnimationFrame'] ||
window[c[a] + 'CancelRequestAnimationFrame'];
}
if (!window.requestAnimationFrame) {
window.requestAnimationFrame = function(h, e) {
var d = new Date().getTime();
var f = Math.max(0, 16 - (d - b));
var g = window.setTimeout(function() {
h(d + f);
}, f);
b = d + f;
return g;
};
}
if (!window.cancelAnimationFrame) {
window.cancelAnimationFrame = function(d) {
clearTimeout(d);
};
}
})();
/*
* Point class
*/
var Point = (function() {
function Point(x, y) {
this.x = typeof x !== 'undefined' ? x : 0;
this.y = typeof y !== 'undefined' ? y : 0;
}
Point.prototype.clone = function() {
return new Point(this.x, this.y);
};
Point.prototype.length = function(length) {
if (typeof length == 'undefined')
return Math.sqrt(this.x * this.x + this.y * this.y);
this.normalize();
this.x *= length;
this.y *= length;
return this;
};
Point.prototype.normalize = function() {
var length = this.length();
this.x /= length;
this.y /= length;
return this;
};
return Point;
})();
/*
* Particle class
*/
var Particle = (function() {
function Particle() {
this.position = new Point();
this.velocity = new Point();
this.acceleration = new Point();
this.age = 0;
}
Particle.prototype.initialize = function(x, y, dx, dy) {
this.position.x = x;
this.position.y = y;
this.velocity.x = dx;
this.velocity.y = dy;
this.acceleration.x = dx * settings.particles.effect;
this.acceleration.y = dy * settings.particles.effect;
this.age = 0;
};
Particle.prototype.update = function(deltaTime) {
this.position.x += this.velocity.x * deltaTime;
this.position.y += this.velocity.y * deltaTime;
this.velocity.x += this.acceleration.x * deltaTime;
this.velocity.y += this.acceleration.y * deltaTime;
this.age += deltaTime;
};
Particle.prototype.draw = function(context, image) {
function ease(t) {
return --t * t * t + 1;
}
var size = image.width * ease(this.age / settings.particles.duration);
context.globalAlpha = 1 - this.age / settings.particles.duration;
context.drawImage(
image,
this.position.x - size / 2,
this.position.y - size / 2,
size,
size
);
};
return Particle;
})();
/*
* ParticlePool class
*/
var ParticlePool = (function() {
var particles,
firstActive = 0,
firstFree = 0,
duration = settings.particles.duration;
function ParticlePool(length) {
// create and populate particle pool
particles = new Array(length);
for (var i = 0; i < particles.length; i++)
particles[i] = new Particle();
}
ParticlePool.prototype.add = function(x, y, dx, dy) {
particles[firstFree].initialize(x, y, dx, dy);
// handle circular queue
firstFree++;
if (firstFree == particles.length) firstFree = 0;
if (firstActive == firstFree) firstActive++;
if (firstActive == particles.length) firstActive = 0;
};
ParticlePool.prototype.update = function(deltaTime) {
var i;
// update active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].update(deltaTime);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].update(deltaTime);
for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
}
// remove inactive particles
while (
particles[firstActive].age >= duration &&
firstActive != firstFree
) {
firstActive++;
if (firstActive == particles.length) firstActive = 0;
}
};
ParticlePool.prototype.draw = function(context, image) {
// draw active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].draw(context, image);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].draw(context, image);
for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
}
};
return ParticlePool;
})();
/*
* Putting it all together
*/
(function(canvas) {
var context = canvas.getContext('2d'),
particles = new ParticlePool(settings.particles.length),
particleRate =
settings.particles.length / settings.particles.duration, // particles/sec
time;
// get point on heart with -PI <= t <= PI
function pointOnHeart(t) {
return new Point(
160 * Math.pow(Math.sin(t), 3),
130 * Math.cos(t) -
50 * Math.cos(2 * t) -
20 * Math.cos(3 * t) -
10 * Math.cos(4 * t) +
25
);
}
// creating the particle image using a dummy canvas
var image = (function() {
var canvas = document.createElement('canvas'),
context = canvas.getContext('2d');
canvas.width = settings.particles.size;
canvas.height = settings.particles.size;
// helper function to create the path
function to(t) {
var point = pointOnHeart(t);
point.x =
settings.particles.size / 2 +
(point.x * settings.particles.size) / 350;
point.y =
settings.particles.size / 2 -
(point.y * settings.particles.size) / 350;
return point;
}
// create the path
context.beginPath();
var t = -Math.PI;
var point = to(t);
context.moveTo(point.x, point.y);
while (t < Math.PI) {
t += 0.01; // baby steps!
point = to(t);
context.lineTo(point.x, point.y);
}
context.closePath();
// create the fill
context.fillStyle = '#FF5CA4';
context.fill();
// create the image
var image = new Image();
image.src = canvas.toDataURL();
return image;
})();
// render that thing!
function render() {
// next animation frame
requestAnimationFrame(render);
// update time
var newTime = new Date().getTime() / 1000,
deltaTime = newTime - (time || newTime);
time = newTime;
// clear canvas
context.clearRect(0, 0, canvas.width, canvas.height);
// create new particles
var amount = particleRate * deltaTime;
for (var i = 0; i < amount; i++) {
var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
var dir = pos.clone().length(settings.particles.velocity);
particles.add(
canvas.width / 2 + pos.x,
canvas.height / 2 - pos.y,
dir.x,
-dir.y
);
}
// update and draw particles
particles.update(deltaTime);
particles.draw(context, image);
}
// handle (re-)sizing of the canvas
function onResize() {
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
}
window.onresize = onResize;
// delay rendering bootstrap
setTimeout(function() {
onResize();
render();
}, 10);
})(document.getElementById('pinkboard'));
</script>
</body>
</html>